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Beldum (Japanese: ダンバル, HepburnDumbber) (BELL-dum[1]) is a Steel/Psychic-type Pokémon introduced in Generation III.

Biology[]

Physiology[]

Beldum is a long, robotic Pokémon with three claw-like appendages on its backside. Beldum has one red eye that is on a sphere that is attached to the rest of its body.

Special Abilities[]

Beldum uses magnetism to move, communicate, and attack.

Evolution[]

Beldum evolves into Metang once it reaches level 20, and evolves into Metagross starting at level 45.

Game Info[]

Locations[]

Locations
Version(s) Area(s) Rarity
Ruby and Sapphire Steven's house in Mossdeep City (after beating the Elite Four) One
FireRed and LeafGreen Trade None
Emerald Steven's house in Mossdeep City One
Diamond and Pearl Route 228 Swarm
HeartGold and SoulSilver Safari Zone (Johto);Trade with Steven Stone Rare
Black and White Breed Metang or Metagross None
X and Y Breed Metang or Metagross None
Omega Ruby and Alpha Sapphire Steven's house in Mossdeep City (after completing Delta Episode) or an Event One
Sun and Moon Mount Hokulani Uncommon
Ultra Sun and Ultra Moon Mount Hokulani Uncommon

Side Game Locations[]

Locations
Game(s) Area(s)
Pokémon Pinball Ruby & Sapphire Ruins
Pokémon Trozei! Phobosphere
Endless Level 46
Forever Level 46
Mr. Who's Den
Red Rescue Team & Blue Rescue Team Mt. Steel (6F-8F)
Wish Cave (15F-17F)
Solar Cave (15F-17F)
Joyous Tower (14F-16F)
Explorers of Time & Explorers of Darkness Crystal Cave (B1F-B7F)
Pokémon Ranger Jungle Relic
Go-Rock Squad Base


Pokédex entries[]

  • Ruby

    Instead of blood, a powerful magnetic force courses throughout Beldum's body. This Pokémon communicates with others by sending controlled pulses of magnetism.

  • Sapphire

    Beldum keeps itself floating by generating a magnetic force that repels earth's natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.

  • FireRed

    It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.

  • LeafGreen

    It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.

  • Emerald

    When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves.

  • Diamond

    It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

  • Pearl

    It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

  • Platinum

    It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

  • HeartGold

    The magnetic force generated by its body repels the ground's natural magnetism, letting it float.

  • SoulSilver

    The magnetic force generated by its body repels the ground's natural magnetism, letting it float.

  • Black

    It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

  • White

    It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

  • Black 2

    Its cells are all magnetic, and it communicates with others by using magnetic pulses.

  • White 2

    Its cells are all magnetic, and it communicates with others by using magnetic pulses.

  • X

    The magnetic force generated by its body repels the ground's natural magnetism, letting it float.

  • Y

    It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

  • Omega Ruby

    Instead of blood, a powerful magnetic force courses through Beldum's body. This Pokémon communicates with others by sending controlled pulses of magnetism.

  • Alpha Sapphire

    Beldum keeps itself floating by generating a magnetic force that repels earth's natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.

  • Sun

    Its cells are all magnets. It uses magnetism to communicate with others of its kind.

  • Moon

    With magnetic traction, it pulls its opponents in close. When they're in range, it slashes them with its rear claws.

  • Ultra Sun

    Instead of blood, magnetism flows through its body. When it’s feeling bad, try giving it a magnet.

  • Ultra Moon

    If you anger it, it will do more than rampage. It will also burst out strong magnetism, causing nearby machines to break.

  • Sword

    From its rear, Beldum emits a magnetic force that rapidly pulls opponents in. They get skewered on Beldum's sharp claws.

  • Shield

    The cells in this Pokémon's body are composed of magnetic material. Instead of blood, magnetic forces flow through Beldum's body.


Stats[]

Stats
HP
40
Attack
55
Defense
80
Sp. Atk
35
Sp. Def
60
Speed
30
Total
300

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Take Down 90 85% 20 Type Normal HOME Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1 Take Down 90 85% 20 Type Normal HOME Normal Physical Tough 6 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
1 Take Down 90 85% 20 Type Normal HOME Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal
1 Take Down 90 85% 20 Type Normal HOME Normal Physical Tough 3
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Cat. Appeal Jam
1 Take Down 90 85% 20 Type Normal HOME Normal Tough 6 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation V
TM/HM/TR Move Power Accuracy PP Type Cat.
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation IV
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation III
TM/HM/TR Move Power Accuracy PP Type Contest Cat. Appeal Jam
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

This Pokémon learns no moves by Breeding.
Breeding Generation VII
Move Father Power Accuracy PP Type Category

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation V
Move Father Power Accuracy PP Type Category

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation IV
Move Father Power Accuracy PP Type Category Contest Category Appeal

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation III
Move Father Power Accuracy PP Type Contest Category Appeal Jam

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Iron Defense USUM —% 15 Type Steel HOME Steel Status
Iron Head USUM 80 100% 15 Type Steel HOME Steel Physical
Zen Headbutt USUM 80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Iron Defense ORAS —% 15 Type Steel HOME Steel Status Tough 1 0 ♥
Iron Head ORAS 80 100% 15 Type Steel HOME Steel Physical Tough 4 0 ♥
Zen Headbutt ORAS 80 90% 15 Type Psychic HOME Psychic Physical Clever 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Cat.
Iron Defense  —% 15 Type Steel HOME Steel Status
Iron Head  80 100% 15 Type Steel HOME Steel Physical
Zen Headbutt  80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Headbutt HGSS 70 100% 15 Type Normal HOME Normal Physical Tough 3
Iron Defense  —% 15 Type Steel HOME Steel Status Tough 2
Iron Head  80 100% 15 Type Steel HOME Steel Physical Tough 2
Zen Headbutt  80 90% 15 Type Psychic HOME Psychic Physical Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

This Pokémon learns no moves by Tutoring.
Tutoring Generation III
Move Power Accuracy PP Type Contest Cat. Appeal Jam
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

Appearances[]

Anime[]

Morrison Beldum

Morrison's Beldum.

Supporting[]

Trivia[]

  • Beldum and its evolutions are the only non-legendary Pokémon to have a catch rate of 3.

Origin[]

Beldum is likely based on a space probe or satellite (particularly the Hubble Space Telescope), planktonic crab larvae, a human thumb, a bullet, and possibly a dumbbell. Beldum somewhat resembles the N64 incarnations of Beamos, artificial enemies from the Zelda series that shoot lasers from their single eyes.

Etymology[]

Beldum and Danbaru are the word dumbbell but with the words switched around and then simplified.

Gallery[]

See also[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 39. Scholastic. ISBN 978-0-545-79566-1.
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